Account

Spirit Land is a FrhayWorks project and relies on its centralized account to work, which means that free demo or full status depends on the main account status.
There are no limitations on possible actions with a free account, you can achieve any level, unlock classes, accumulate wealth and so on.
The only difference from a full account is that a demo account doesn't actually interact with the world status.
This means that, for example:

FrhayWorks Account

FrhayWorks is born to provide free content and free accounts to access all current and future projects with basic functionalities, without the need to spend real money.
On the other hand, as any other web site, FrhayWorks sustains costs, such as paying for the server, for the domain and to feed hungry developers.
When thinking about how to manage accounts, account limitations, features access and so on, the developing team took into conisderation a lot of situations, given the amount of other services used, games played, and the experience on possible exploits by evil smart users.
What the portal offers now is a balance between freedom for users and safety for FrhayWorks itself, which also translates in a more balanced environment for the users in return.
Don't forget to read our Terms Of Service on main central hub, called The Temple to avoid breaking rules and get punished.

Account Restrictions

Similarly to other online services, in FrhayWorks it's forbidden to share, buy and sell accounts, since account security is strictly responsibility of the user creating it, and an external account market could lead to frauds and things like that.
Differently from other online services though, FrhayWorks allows a user to make multiple accounts at will.
This is a case of "If you can't beat 'em, join 'em", since detecting multiple accounts is hard and not always certain, considering shared devices, shared nets, siblings, and so on.
When you want to avoid multi-accounting you have basically only two ways: make users pay for the game (and still someone rich enough will buy more than once anyway) or keep an uncomfortable detection system to try and catch them all.
We don't want either of this, so our compromise is: make all the accounts you want, but in return free accounts will be slightly limited and a one time payment will be required to unlock a full account.
With this we don't need a detection system, people can have accounts as they want, one time payment can remain small.
Even if a user is allowed to make multiple accounts we like more the idea of encouraging people to have a single one, that's why some mechanics will benefit from using a single account than multiple ones.



Main Menu
Game Main Page - Game Time
World World Map - Settlements
Player Dynasties - Characters - Classes - Skills
Items Resources - Equipment
Setting Setting
Account Account - Spirit Shards - TOS